SPEAKERS 
During London Games Festival 2017, a wide array of industry leaders and pioneers will be giving talks and sharing their views on a broad spectrum of topics. Over the course of our programme, game developers, mixed reality experts, actors, top film execs and more will be taking part in our Summits and other exciting events.

Stay tuned as we will be announcing more speakers in the build up to the Festival, which takes place between 30 March and 9 April.
John Hanke

John Hanke

CEO and Founder, Niantic Labs

As CEO, John leads Niantic, Inc., an innovative company dedicated to building “Real World” mobile gaming experiences that foster exploration, exercise and social interaction. Niantic has developed and released two games, Ingress and global phenomenon Pokemon GO. The company was originally founded as a start up within Google to explore the creation of new kinds of entertainment at the intersection of location, social, and emerging mobile devices. Niantic was spun out as an independent company in 2015 with backing from investors such as Google, Nintendo and The Pokemon Company. Earlier in his career, John was a founder of Archetype Interactive, creators of one of the very first online massively multiplayer games, Meridian59, and then went on to co-found Keyhole, a company acquired by Google for the technology that lead to the creation of Google Earth. John was Vice President of Google's Geo division (overseeing projects including Maps and Street View) for seven years before founding Niantic. John received a BA from the University of Texas at Austin and an MBA from the Haas School of Business at UC Berkeley.
Debbie Bestwick

Debbie Bestwick

Co-founder and CEO, Team17

Debbie Bestwick is co-founder and CEO of award-winning games developer and international games label, Team17. Team17 is able to share 26 years of knowledge and expertise on the very competitive games market of today. Debbie Bestwick has received an MBE for services to the video games industry and was awarded Businesswoman of the Year in the 2016 Women in Games Awards.
LK Shelley

LK Shelley

Managing Partner, Affiniti Ventures|AV(M) & IPC

LK Shelley has over 17 years’ international experience in the US, EU and Asia/JP. She participated in and transacted investments from US$5-$900M and exited a couple of ventures of her own. LK Shelley is the Managing Partner at Affiniti Ventures|AV(M) & IPC, collectively it invests in early stage mobile first startup including technology, platforms, digital media and entertainment, content as well as mobile gaming. She holds MBA and MS degrees from MIT.
Toby Coffey

Toby Coffey

Head of Digital Development, National Theatre

Toby Coffey is Head of Digital Development for the National Theatre. His team is responsible for the creative and technical development of the digital interfaces between the NT and its audiences. He focuses on developing forms of digital engagement and interaction around the NT and its repertoire of productions. Toby is currently leading the NT’s Immersive Storytelling initiatives looking at the application of 360 films, VR and installations in compelling methods of storytelling. Relevant areas include 360 films, virtual reality, augmented reality, installations, telepresence, digital publishing, online, UX, app development, device based engagement, digital art direction, social media, transmedia and documentary production. Toby has over 15 years expertise in the digital arena from creative, technical, production and social perspectives.
Mark Ogilvie

Mark Ogilvie

Design Director, Jagex

As the RuneScape’s Design Director, Mark is the vision holder for the RuneScape universe and steers the creative direction of all the games within it. With a passion for exploring new concepts in game design and delivering the RuneScape world in new ways, Mark led the design for RuneScape Quests: One Piercing Note for Amazon Alexa. The skill became the first mainstream game brand to come to the voice-controlled device.
Tanya Laird

Tanya Laird

Founder & CEO, Digital Jam

Tanya has been at the forefront of emerging creative technology spanning games, film, TV, comics, music, immersive theatre, Transmedia VR, AR and AI. She is the creator of the the VR Writers Room and the co-organiser for the world’s largest VR & AR focused meetup group “Augmenting Reality”, a Trustee for both the World Youth Organisation and UN Influx, the winner of a Women in Games Award and the vice chair of BAME in Games
Cara Ellison

Cara Ellison

Writer and Games Critic

Cara Ellison is a Scottish writer, game critic and video game narrative designer. She has written for The Guardian, VICE, Kotaku, PC Gamer, Paste Magazine and the New Statesman, and wrote the best-named column in the world, S.EXE, at Rock Paper Shotgun. She was also co-writer on Charlie Brooker’s How Videogames Changed The World for Channel Four television in the UK. Her writing and game narrative work has been featured in The New York Times and Wired, and she was one of The Guardian’s Top Ten Young People In Digital Media 2014. She contributed to the forthcoming game Dishonored 2, and has recently put out a collected volume of her gonzo crowd-funded itinerant travelogues around the world. She is currently working on unannounced game projects.
Imre Jele

Imre Jele

Lifelong gamer and game-creator, Imre Jele is an expert in game design, AI mechanics, procedural content, narrative, crossmedia and audience engagement. He’s known for promoting innovative and collaborative creative approaches including Bossa's regular internal Game Jams. Throughout his colourful career, Imre has worked on a wide range of game genres and platforms. He's Co-founder and Creator-in-Chief of Bossa Studios - winner of multiple BAFTA and other awards, creator of Surgeon Simulator and Worlds Adrift. Imre has been serving on BAFTA Games Committee since 2012, where his focus are to increase the popular cultural perception and governmental recognition of games, and helping young talent entering the industry.
Robin Baumgarten

Robin Baumgarten

Robin Baumgarten is a German Indie based in London. After researching Artificial Intelligence in games and working on mobile titles, he's now knee-deep involved in strange experimental hardware games such as Line Wobbler. He's also a keen game jammer, wannabe nomadic and photographer.
Phoenix Perry

Phoenix Perry

Lecturer, Goldsmiths University of London

Phoenix Perry creates physical games and user experiences. As an advocate for women in game development, she founded Code Liberation Foundation. In her role at Goldsmiths, University of London, she lecturers on Physical Computing and games and is starting a new MA in Independent Games and Experience Design.
Adam Myers

Adam Myers

Director, Failbetter Games

Adam Myers is a director and game designer at Failbetter Games, best known for Sunless Sea, Sunless Skies and Fallen London. He also runs Failbetter's internship programme and is a member of the Fundbetter committee, which provides funding for small narrative games.
Jo Summers

Jo Summers

Now Play This

Jo Summers is a producer for digital products, and an organiser of games-focused events. Events she has worked on include Now Play This at Somerset House (2015 – 2017), Pop up Arcade for the Brighton Digital Festival (2014 – 2016), and the UK edition of the Wordplay Festival held at the British Library (2016, as director). She has been a member of the Executive Committee for the Global Game Jam for the last two years, and runs regular gamejams, meet-ups and workshops for local games communities in Brighton. She has a particular interest in supporting diversity, both in creating digital games and showing these creative works to new audiences.
Paul Callaghan

Paul Callaghan

Programme Manager for Games & Interactive, British Council

Paul Callaghan is the Programme Manager for Games & Interactive at the British Council, the UK’s international organisation for cultural relations and educational opportunities. Prior to joining the Council, he worked across the games sector as a programmer, designer, writer, teacher, and creative producer both in the UK and Australia.
Michael Cook

Michael Cook

Senior Research Fellow, Falmouth University

Michael Cook is a researcher, writer and game designer currently working as a Senior Research Fellow with the Metamakers Institute at Falmouth University. His research focuses on automating game design using creative artificial intelligence, and building tools to make generative software more accessible. He is the creator of ANGELINA, a game-designing AI that was the first system to enter a game jam alongside humans, and is the founder of the Procedural Generation Jam. In 2015 he was listed on Forbes' 30 Under 30 in Games. He once completed a game made by Alan Hazelden without cheating.
Stuart Adcock

Stuart Adcock

Facial Capture Supervisor, ILM

Stuart Adcock joined Industrial Light & Magic's London studio with 15 years of game development experience where he spent his career focused on high quality characters and real-time environments. Having graduated from Bournemouth with an Animation Degree, he began his career with Sony Playstation where he was responsible for exploring new ideas and advanced methods for next-gen character creation. In 2006, Stuart moved to Ninja Theory, to further hone his character skills and solely focus on the facial animation for Heavenly Sword. This led to a role as the studios Technical Art Director, where he developed further titles from concept to completion, including Enslaved, DmC and the concept phase of Hellblade. As the company's technical visionary, Stuart enjoyed a versatile role that demanded a mix of art direction, motion-capture supervision, R&D and hands on development to help turn the studios ambitious visions into reality. Stuart joined ILM in 2015 to supervise the Real-time Digital Acting (RTDA) research project, a collaboration between ILM London, Disney Research, and Vicon. In particular focusing on the integration of real-time aspects into the VFX workflow. Enabling filmmakers the ability to monitor actors CG performances live in real-time, while allowing actors to perform in regular costume and without dense facial markers.
Sarah Brin

Sarah Brin

Sarah Brin is a curator and writer based in Copenhagen. Some of her prior projects include co-founding and advising PlaySFMOMA, an initiative supporting the creation and exhibition of artist-made games at the San Francisco Museum of Modern Art; co-curating Horizon, an exhibition and press conference for independent games at the Museum of Contemporary Art in Los Angeles; and publications, lectures and gallery experiences for entities like Autodesk, Babycastles, Vice, the MAK Center for Art and Architecture, the Game Developers Conference, Eyeo and elsewhere. She is currently a fellow in the GIFT project, where she collaborates with and advises a consortium of cultural institutions on playful museum experiences. You can learn more about her work at sarahbrin.com.