Hosted by British Council 


Friday, 31 March –  10am to 1.30pm

Regent Street Cinema, W1B 2UW

Tickets: £15 – Available to buy here



Examining cultural practice in video games and interactive entertainment 

The London Games Festival: Culture Summit hosted by the British Council will explore the role of infrastructure, skills, and the intersection of cultural practice with game development in regional and international contexts. 
Taking an expansive view of the relationship of culture to games, speakers across the summit will discuss their experience of cultural work in games, developing and supporting creative communities, arts practice and commercial development, and what can be learnt from the diverse ways that organisations support other art forms.


10.00am Introduction & Welcome Speakers: Paul Callaghan 
10.10am Cultural Infrastructure
Speakers: Sarah Brin and Adam Myers
Increasing diversity in the people who make games, the tools available, and the audiences who play them opens up questions about the many ways we might create infrastructure to support that diversity of practice. What support already exists, what might be useful, and what games might learn from other creative and cultural activity?
10.45am Cultural Skills
Speakers: Jo Summers and Sharna Jackson
As games have developed their own ecosystem of festivals, meet-ups, jams, expos, unconferences, and playful spaces, they have found partners in cultural institutions, museums, and galleries, requiring a set of skills outside of development to build and manage. This session looks at how practitioners have cultivated those skills, what they have learned from working with institutions, and how we might be able to support passing those skills on.
11.20am Values & Community
Speakers: Robin Baumgarten and Phoenix Parry
Games are made by people, and people can be part of a wide range of communities, with their own stories, practices, relationships, and values. What it might mean to sit across different communities of industry, education, and arts practice? And what role might that play in the wider games scene?
11.55am Local and International Contexts
Speakers: Cara Ellison and Paul Callaghan
While audiences for games are international, they are still made in particular places, within specific geographical, political, and structural constraints. What does it mean to directly respond to those elements? What are the stories we tell about being local? And how can we foster those in our work while still connecting to the universal?
12.30 Plenary
A moderated audience Q&A session with all speakers.